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Post by Papa Bear on Mar 27, 2020 0:35:44 GMT
For those of you who posted a character (in whatever level of completion it is at), to "move" that character you will do the following;
Go to your post with your character sheet
Click "Edit"
Click on the BBCode tab at the bottom (you will see bolds and stuff change to [ b] type things)
Copy the entire thing
Hit the back button on the browser or just save it unchanged (OR just hit the Home or The Gaming Realm links at the top of the page
Go to our Pathfinder Game Board (Second from the bottom)
Click the "Create Thread" button on the top right in the black bar
Click over to the BBCode tab and Paste your character info.
Be sure to Put your character's Name (and maybe class if you like) in the Subject line
Click the "Create Post" button at the bottom right corner
Marvel at your genius
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Post by Papa Bear on Mar 27, 2020 22:03:06 GMT
NEED gear
Name: Blaster Tim Race: Human Class: Arcanist Gender: Male Size: Medium Eyes: Brown Hair: Brown Height: 6'1" Weight: 185 Alignment: Neutral Good Deity: Cayden Cailean
Initiative: +4 . . (+4 DEX +0 Misc) Experience Points: 10,000 XP for Next Level: 15,000
Armor Class: 22* (15) . . (10 +1 Armor +0 Shield +4 Dex +1 Feat +2 Natural* +4 Deflection* +0 Misc.) Flat-Footed: 19* (13) Touch: 19* (15) CMD: 16. . (10 +2 BAB +0 STR +4 DEX +0 Size)
Hit Points: 36. . Current: 36
Base Speed: 6 Feet (3 squares)
Base Attack Bonus: +2 Base Melee Attack: +2 (+2 BAB, +0 Str) Base Ranged Attack: +6 (+2 BAB, +4 Dex) CMB: 4. . (+2 BAB +2 STR +0 Size)
Weapon and Armor Proficiencies Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist’s gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).
ATTACKS . . Copy the following 2 lines for each attack you make, make the yyys the name of the attack +xx yyyyyyyyyyyyyyy (Base + xx, + xx Feats +xx Misc.) Damage: xxx, Crit: xxx, Type: xxx, Range: xxx, Ammunition: xxx
ABILITIES STR: . 10 . . +0 Mod . . (10) DEX: . 18 . . +4 Mod . . (17 +1 at level 4) CON: . 15 . . +2 Mod . . (15) INT:. . 20 . . +5 Mod . . (18 +2 human bonus) WIS: . 12 . . +1 Mod . . (12) CHA: . 19 . . +4 Mod . . (17 +2 headband of Alluring Charisma)
SAVING THROWS Fortitude: +3 Total . . (+1 Base . . +2 Con . . +0 Misc) Reflex: . . +5 Total . . (+1 Base . . +4 Dex . . +0 Misc) Will: . . . . +5 Total . . (+4 Base . . +1 Wis . . +0 Misc)
SKILLS : (Please put an * by Class Skills. If a rank is added to Class Skills, you gain a +3 Bonus), Underlined Skills are Trained Only and cannot be rolled unless a Rank has been put into the skill Skill Points Per Level are 2 + INT Mod +1 for being Human = 8 per level
Acrobatics (+4), *Appraise (+9), Bluff (+4), Climb (+0), *Craft XXX (+xx), Diplomacy (+4), Disable Device (+7), Disguise (+4), Escape Artist (+4), *Fly (+8), Handle Animal (+xx), Heal (+1), Intimidate (+4), *KS: Arcana (+12), *KS: Dungeoneering (+9), *KS: Engineering (+9), *KS: Geography (+12), *KS: History (+12), *KS: Local (+10), *KS: Nature (+12), *KS: Nobility (+10), *KS: Planes (+12), *KS: Religion (+10), *Linguistics (+9), Perception (+1), Perform XXX (+4), *Profession XXX (+xx), Ride (+4), Sense Motive (+1), Sleight of Hand (+4) *Spellcraft (+12), Stealth (+4), Survival (+1), Swim (+0), *Use Magic Device (+12)
SPELLS Casts Spells as a Sorcerer from a list of prepared spells like a Wizard Spell Levels . . . . . . 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Spell Slots Per Day . u | 6 | 4 Spells Prepared. . . . 6 | 4 | 2
Spell Book (Prepared Spells are in Bold) 0 Level Spells: Acid Splash, Arcane Mark, Bleed, Breeze, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Detect Poison, Disrupt Undead, Drench, Flare, Ghost Sound, Haunted Fey Aspect, Jolt, Light, Mage Hand, Mending, Message, Open/Close, Penumbra, Prestidigitation, Ray of Frost, Read Magic**, Resistance, Root, Scivener’s Chant, Scoop, Spark, Touch of Fatigue
1st Level Spells: Comprehend Languages, Disguise Self, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Keep Watch, Mage Armor, Mount, Obscuring Mist, Protection From X, Ray of Enfeeblement, Secluded Grimoire, Shield, Snow Ball, Unseen Servant, Vanish
2nd Level Spells: Flaming Sphere, Frost Fall, Invisibility, Locate Object, Mirror Image, Pilfering Hand
CLASS ABILITIES Spells: As listed Above Arcane Reserve: An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way. Current Reserve: 14 (+6 from two feats)
Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier. Current DC: 17 Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
Favored Class Bonus: Add one spell from the arcanist spell list to the arcanist’s spellbook. The spell must be at least 1 spell level below the highest level the arcanist can cast.
ARCANIST EXPLOITS LVL 1 - Dimensional Slide: The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Human Feat - Acid Jet: The arcanist can unleash a jet of acid by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d6 points of acid damage + the arcanist’s Charisma modifier, plus an additional 1d6 points of acid damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). The target is also sickened for 1d4 rounds. It can attempt a Fortitude saving throw to negate the sickened condition. Shadow Veil: By expending 1 point from her arcane reservoir, an arcanist can pull a veil of shadows around her, making her more difficult to spot and strike. The arcanist gains concealment (20% miss chance) and a +5 bonus on Stealth checks. This effect lasts a number of rounds equal to 1 + the arcanist’s Charisma bonus.
LVL 3 - Wooden Flesh: The arcanist infuses herself with the toughness of the plant life that she studies. The arcanist can spend 1 point from her arcane reservoir to gain a +2 natural armor bonus and DR/slashing equal to her Charisma modifier (minimum 1) for 1 minute per arcanist level. While this ability is in effect, she counts as both her original creature type and a plant creature for the purpose of abilities and spells.
LVL 5 - Shadow Veil: By expending 1 point from her arcane reservoir, an arcanist can pull a veil of shadows around her, making her more difficult to spot and strike. The arcanist gains concealment (20% miss chance) and a +5 bonus on Stealth checks. This effect lasts a number of rounds equal to 1 + the arcanist’s Charisma bonus.
RACIAL ABILITIES Bonus Feat at level 1 Bonus Skill Point per level
FEATS LVL 1 - Extra Arcane Reservoir: Prerequisite(s): Arcane reservoir class feature. Benefit: You gain three more points in your arcane reservoir, and the maximum number of points in your arcane reservoir increases by that amount. Special: You can take this feat multiple times. Its effects stack. Human Bonus - Extra Arcanist Exploit: Prerequisite(s): Arcanist exploit class feature. Benefit: You gain one additional arcanist exploit. You must meet the prerequisites for this arcanist exploit. Special: You can take this feat multiple times. Each time you do, you gain another arcanist exploit. LVL 3 - Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. LVL 5 - Extra Arcane Reservoir
LANGUAGES SPOKEN Abyssal Celestial Common Draconic Goblin Infernal Sylvan
GOLD: 420 SILVER: 0 COPPER: 0 PLATINUM: 0
OTHER TREASURE Headband of Alluring Charisma +2
GEAR AND EQUIPMENT Silken Ceremonial Robes (AC +1)
APPEARANCE xxxxxxxxxxx
PERSONALITY xxxxxxxxxxx
HISTORY xxxxxxxxxxx
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